Release Notes for 11/10/2015
10 Nov 2015 -
[SOUND]
– Increased fidelity and weight of jump land sound.
– Landing sounds now play an additional sound depending on the surface.
– 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties)
– New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.
— Concrete
— Wood
— Rubber
— Snow
— Glass
— Grass
— Mud
— Dirt
— Solid Metal
— Metal Grate
— Metal Chainlink
– Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.
– Minor volume mix adjustments
– (Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)
[MISC]
– Awp now always un-zooms during reload animation
– Misc player animation CPU performance optimizations
– Overview icons can now be scaled with the convar mapoverview_icon_scale

(finde ich persönlich gut)
[STEAM CONTROLLER]
– Game now requires Steam Client to be updated as of Oct 14 2015 or later.
– Added native support for the Steam Controller
[ DEDICATED SERVERS ]
– Added concommand sv_setsteamaccount to specify Game Server Login Token. To create a GSLT go to
steamcommunity.com/dev/managegameservers

(hätten die mal früher entwickeln könne, dann hätten wir leicher unsere css server damals verfrachten können)
Hie kommt eine kleine erklärung:
Gameserver accounts are now a Steam feature. The feature is currently in beta.
Using a steam gameserver account provides one important advantage right now: client favorite lists are keyed by the Steam account if present. This means that you can move your server to another IP address, and clients who have your server in their favorites or history will follow you to your new location.